2016 Tournament Rules


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01 Tournament Rules (Draft Copy)

  1. THE TOURNAMENT DIRECTOR RESERVES THE RIGHT TO INTERRPRET THE RULES AS NEEDED FOR THE DETERMINATION OF THEIR INTENTION OF GAME PLAY.

    ELIGIBILITY

  2. This tournament is an amateur event.
    1. If anyone on your team has won $150 or more in any dart tournament in the last 12 months, it needs to be reported to the Flights Over the Rockies commissioner before the first match. We reserve the right to refuse entry to any person for any reason.
  3. If your name can be found on any of the prohibited lists (see website) as of 11:59 PM on Thursday, March 18th, 2016 you are prohibited from playing in this tournament.
  4. You must be 21 years of age to participate in this tournament.
  5. All players must present a valid driver’s license or picture identification with date of birth at registration if asked. If you are unable to attend registration, you are responsible for providing a photocopy of your valid identification with date of birth through your team.
  6. Any player knowingly providing false or misleading information, or is determined to be ineligible after the start of tournament play will be removed from the tournament.

    REGISTRATION

  7. Tournament dates are March 18th to March 20th, 2016.
  8. Entry Fee is $100 per 4 player team. If paying by check, it must be received by registration day of the tournament (March 20th). Registered substitutes are not allowed except in the case of extreme emergencies. No person is allowed to play unless they are registered.
  9. Pre-Registration is Highly Encouraged.

    GAME PLAY

  10. Each tournament match will be first to win 3 out of 5 games. The match consists of 4 games of 4-Position 301 Open In – Masters Out and 1 game of 4 Position 501 Open In – Masters Out Piggyback.
  11. Freeze rule: APPLIES IN ALL GAMES. If at any time in the game, your opponents’ combined scores are less than that of your partner, you cannot go to zero. If a player goes to zero and his partners’ score is higher than the opponents’ combined scores, the game is forfeit and the win is credited to the opponent with the lowest score.
  12. The matches will be played over a number of venues (bar hopping).

    Fouls

  13. Committing a foul may lead to loss of turn, loss of game, loss of match, expulsion from tournament, expulsion from site, expulsion from future tournaments. The Flights Commissioner will make final determination of all penalties resulting from fouls.
  14. Fouls must be called within the round in which the foul was committed.
  15. Distracting behavior by opponents while a player is throwing is considered poor sportsmanship. Repeated offenses will result in discipline from the Board.
  16. On a thrown dart, the dart must make contact with the board before the player’s foot makes contact with the floor in front of the throw line. The opposing team must warn a player before any penalties will be assessed. If the problem continues, the player could lose their next three darts.
  17. It is each player’s responsibility to ensure that the board is displaying the correct player number before throwing. If a player shoots out of turn in a game and the infraction is noticed before the second round, the game will be started over with the team that fouled paying for the game. If the infraction is noticed after the second round, the following will apply:
    1. If the player has thrown fewer than three darts, the Machine is advanced to the proper player number and they are allowed to throw their remaining darts. Play continues normally from there.
    2. If the player has thrown all three darts on an opponent’s score, the board is returned to the proper order and the game proceeds from there. For example: If Player 2 throws all three darts on Player 3, the board will be advanced to Player 3 again and Player 3 will then throw. Player 2’s score would not change that round. If Player 2 throws and the machine is still reflecting the end of Player 1’s turn, the board is advanced to Player 2 and they may throw any remaining darts. If they have thrown all 3 darts, their turn is skipped and the board is advanced to Player 3.
    3. If a player throws out of turn and ends the game on that turn, their team loses the game.
    4. On piggy-back games, if a player throws on their partner’s turn – If they have thrown all three darts, the play is advanced to the next player and the offending player loses their next turn. If all three darts have not been thrown, the correct player throws theremaining darts and the offending player loses their next turn.
  18. Manually scored points – Darts may never be manually scored.
  19. If a Machine resets due to power failure or other reasons beyond control, the game will be replayed from the start.
  20. Abuse of equipment, poor sportsmanship, or unethical conduct may result in a foul and could lead to the game or match being forfeited.
  21. Any player or team that commits three fouls in one game will forfeit that game.
  22. If an issue arises during a match, the team captains should attempt to resolve it. If the captains are unable or unwilling to resolve an issue or conflict, one of them should contact the Player Representative or a Commissioner.

    Scoring on an Electronic Dart Machine

  23. The score recorded by the machine is the score that the player receives. The players accept that the machine is always right. The only exception will be on the "Last Dart-Winning Dart" that meets the following criteria:
    1. If the dart does not stick and the machine awards the win, the machine is right and the game is over.
    2. The machine was displaying the "Throw Darts" message and all other rules were followed. Then, no matter if the machine fails to score, or scores incorrectly, the player/team will be credited with the win in that game. Example: Players score is 24 at the beginning of their turn. Their first dart hits and sticks in the single 9 but does not register or score. Their second dart scores a single 15, leaving the player on 9. The third dart is then thrown in the single 9, but does not register or score. Since it was the "Last Dart-Winning Dart," that player/team wins the game.
  24. A dart that sticks in the board but does not activate the electronic scoring may NOT be manually scored.
  25. If there is any question to whether the machine is scoring or working properly, STOP THE GAME. Do not remove darts or activate the "Player Change." The team captains must try to solve the problem. If they are unable to do so, they will need to call for service. If the situation cannot be resolved, play will need to be moved to an available board. Scores will be re-entered and play will continue. In tournament play, a referee must be called to resolve the problem.
  26. If a dart bounces off the board it is considered a dart thrown even if it does not score. It may not be thrown again.
  27. If a dart is thrown before the "Throw Darts" message lights, the dart will not score and is considered a dart thrown. It may not be thrown again.

    Sportsmanship

  28. The purpose of this section is to provide you with specific guidelines concerning player conduct during Tournament play. The guidelines contained herein deal with Physical Contact and Verbal Abuse. There is room for judgment in some areas and none in others.
    1. Physical Contact – Physical contact is hostile contact between two players. This contact could be in the form of bumping, shoving, pushing, or hitting. If hostile physical contact occurs, THE MATCH IS OVER and the Flights Commissioner must be informed immediately. If only one side was involved, that team forfeits the match and the nonoffending team is awarded wins for all games. If both sides were involved, the match will be a 0-0 for both teams. The offending player or players will have their conduct reviewed by the Commissioner and could face expulsion from the tournament permanently. Throwing darts anywhere other than at the board or in other ways making the situation uncomfortable for those playing will be considered a sportsmanship violation and subject to review by the Commissioner.
    2. Verbal Abuse – Verbal abuse consists of name-calling, threats, or any other language that could be considered to be harassment. The Commissioner will have to make judgment calls in this area. It is not considered harassment to root for your team, just do not do it while the other team is shooting. Calling out false numbers to the opposing team while they are at the line throwing could constitute verbal abuse.
    3. Follow-up Actions – It is important that those ladies and gentleman who cannot act like ladies and gentlemen adjust their demeanor appropriately or they will be removed from the tournament. If there are repeated offenses, the player may be subject to a expulsion from the tournament.
    4. Coaching a player at the line is allowed. Please use courtesy when players on other teams are throwing (whether on that board or another board).
    5. All players are expected to act with good sportsmanship. If any player causes any type of disruption or disturbance before, during or after play, Flights Over the Rockies retains the right to remove that player from the tournament.
    6. All players must review the above rules before play begins. If you have any questions regarding these rules, please contact a Flights representative.

Player Eligibility Check Utility

This utility is provided as a courtesy only!

Perform a preliminary search against the lists specified within the Eligibility section.
Players are responsible for verifying that they meet all eligibility requirements.

It is YOUR responsibility to ensure your name does not appear on any of the lists outlined within the Eligibility Rules section.
If your name can be found on any of the lists in the Eligibility section, you are prohibited from playing in Flights Over The Rockies
(even if this utility does not locate your name on one of the lists).

First Name:


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  I understand I am responsible for checking my eligiblility.